2009 NIST Golf Association
Rules of Play
GENERAL
Activities of the GA shall be governed
by the USGA Rules except for the additional
allowances below. Also note local rules printed
on the scorecard. [Note: The USGA rules for
medal play shall govern.]
Rangefinders
The use of rangefinders to determine
your distance to the pin or other object is permitted. [2/07]
LOST BALL
Drop ball within two club lengths
of the point where the ball was estimated to be lost, but not nearer to the hole
or play from the previous point of play.
One stroke penalty. [dropping
on the flight path eliminated 2/07]
A ball lost within an
unmown grass area may be dropped within two club lengths
of the point where it crossed the boundary of the unmown
area. [2/07]
Note: A found ball cannot
be declared ‘lost’.
UNPLAYABLE LIE
USGA rule applies.
One stroke penalty. . [dropping
on the flight path eliminated 2/07]
Note: Relief for a plugged ball,
i.e., a ball in its own pitch mark, is allowed only in the closely mown grass
through the green (e.g., the fairway).
Reminder: Any ball can be declared unplayable.
OUT-OF-BOUNDS
Drop ball anywhere within two club
lengths of the point where the ball crossed the boundary, but not nearer to the
hole. One stroke penalty.
[dropping
on the flight path eliminated 2/07]
*NOTE: In the case where the ball position is beyond the green, "not nearer to
the hole" can be modified by, "or not more than 2 club lengths from the point where
the ball crossed the boundary of the course.
WATER - CROSSING HAZARD
When a ball is hit into a crossing
water hazard, a ball may be dropped anywhere between the point from which the ball
was hit and the place the ball entered the water.
In all cases, the hazard must be between the ball and the green.
It may be re-teed if desired, if initially struck from the teeing ground.
One Stroke penalty.
If two consecutive balls are hit into a crossing water hazard, the player
shall drop the ball within 2 club lengths of the water on the other side.
For example, the player now lies 5 hitting 6 (1 in, 2 out, 3 in, 4 out, 5 across)
when the first stroke was from the teeing ground.
WATER - LATERAL HAZARD
When a ball is hit into a lateral
hazard, a ball is dropped outside the water hazard (with a one stroke penalty) within
2 club lengths of 1) the point where the original ball last crossed the margin of
the water hazard or 2) a point on the opposite margin of the water hazard equidistant
from the hole, and in both instances not nearer to the hole than the point where
the original ball last crossed the margin of the water hazard.
The player has the option to hit from the original position rather than using
the 2 club lengths rule.
WINTER RULES
Any lie in the fairway in play
may be improved with the club head, foot, or hand, but cannot be moved more than
6 inches or to the nearest grass, but no closer to the hole.
To speed up play, it is recommended that the ball be placed by hand.
SAND TRAPS
The golf club may not be grounded.
Rake trap after playing.
ON-THE-GREEN
Pin must be tended or removed from
hole for any shot from on-the-green. Repair
ball marks.
ETIQUETTE
Do not stand near, or in back of
a player while they are hitting a shot or putting.
SPEED OF PLAY
Take your practice swings and line
up your putts while others are shooting or putting.
Be prepared to shoot when it is your turn. If you are ready and the customary
person is not, play.
FLOWER BEDS
The flowerbeds
will be treated as ground under repair as specified in USGA Rule 25. In order to
get a free drop, there has to be ““reasonable evidence”” that the ball was
lost in the flowerbed.
Play prior to
competition :
Rule 7-1(b) is waived.
PLAY FAST
****** added notes to the NIST GA Rules of Play (1995)
You do not have to wait on a slow player, except at the next tee.
Play ahead.
Watch your ball!!! If you
immediately begin to bemoan the fates and do not watch your ball to its final destination,
you deserve to lose it. Pick out landmarks
to note its location. Remember them.
Walk directly to your ball. Do not
delay finding it. Starting your search only
after others have hit delays everyone.
Follow the time limit rule for ball searches (Rule 27).
Once the proximate area of the ball is reached the opposing captain should
start the clock on the 5 minute limit. Searchers
easily lose track of time when looking. Enforce
this rule. Be aware of USGA rule 1-3 if you
choose not to enforce this rule.
Look for out-of-bounds balls only if it does not delay play.
That is, searchers should hit first, search while others are hitting, and
then move on with the others.
Teeoff time is
4:00 pm. If a ball
is not teed up with a golfer standing over it at 4:01, the next team is invited to start.
This is not an arrival time, or any other kind of time other than a
teeoff time.
You are expected to have your shoes on, pants on, gloves on, club in hand, and to
have finished any warm up or other idiosyncratic habits.
Be prepared.
Play ready golf. Beware of
golf etiquette. Do not apply it if it slows
play. If you are ready to tee off, do so.
Don't wait for 'honors' person if that person is not ready once the fairway is open.
(Rule 10-2a is waived for League play when the proper player is not ready.) Rule
10-2b is waived if the proper player is not ready to hit.
Then the next player under 10-2b shall hit.
Ready to hit means 'club in hand' ready to do the normal pre-shot routine.
The same with putting if others don't even have the putter in
hand. Don't wait for the away person if that person hasn't gotten to the
green yet. Much of your 'pre-shot' routine
can be done while others hit.
Admiration of someone else's performance is appropriate only if it not your turn
to hit next.
Players in opposite hinterlands don't have to wait for each other.
Plan ahead. Put your bag on the path towards
the next tee while you wait for someone else to putt, or if you have to go to the
back of the green to get to your ball. Sight
your putt while others sight theirs so you will be ready when it is your turn.
Use your waiting time productively.
Repair divots while you wait so the next group does not need to, even if they aren't
yours. It will save them time.
(Repair spike marks only after you have putted.)
Have your club in hand before it is your turn to hit.
Period.
No excuses.
Clear the green before marking scores, discussing results, and idling about with
other non-stroke activities.
Be reminded of USGA rule 6-7 for UNDUE DELAY.
Apply it.
Keep up with the group ahead. If
you cannot do so, then let the following group play through.
Information on this page was updated on: March 4, 2009 |